TL;DR
Neurodiversity encompasses autism, ADHD, dyslexia, dyspraxia, and other variations in how brains process information. Inclusive gaming requires environmental accommodations (sensory considerations, flexible timing), game selection (clear rules, minimal reading, predictable structure), and social adjustments (explicit communication, flexible social expectations). No single approach works for everyone—ask individuals about their preferences. Games with clear iconography, consistent rules, and solo-capable play tend to be most accessible across neurotypes.
Gaming groups often assume everyone processes rules, social cues, and sensory input identically. They don't. Approximately 15-20% of the population is neurodiverse—brains that work differently from the statistical norm.
I've played with autistic friends who need explicit rule statements, ADHD players who require frequent breaks, dyslexic gamers who struggle with text-heavy cards, and dyspraxic players who find tiny components frustrating. Each person needs different things. All of them love gaming.
Inclusive gaming doesn't mean simplifying everything. It means thoughtful choices that enable everyone to participate fully.
Understanding Neurodiversity
What Neurodiversity Means
Neurodiversity recognises that neurological differences—autism, ADHD, dyslexia, dyspraxia, and others—are natural variations rather than deficits. These differences affect how people:
- Process sensory information
- Focus and sustain attention
- Read and process written language
- Coordinate motor functions
- Interpret social cues
- Handle unpredictability
Important: Neurodivergent individuals aren't a monolith. Two autistic people may have completely different needs. Ask individuals rather than assuming based on diagnosis.
Common Neurotypes in Gaming Context
Autism Spectrum Condition: May affect social interaction, sensory processing, need for predictability, and literal interpretation of rules.
ADHD: May affect sustained attention, impulse control, working memory, and tolerance for waiting.
Dyslexia: May affect reading speed, text processing, and visual tracking.
Dyspraxia: May affect fine motor control, spatial awareness, and coordination with small components.
Dyscalculia: May affect numerical processing, scoring, and probability understanding.
A 2023 survey of 1,200 neurodivergent board gamers found that 78% had experienced accessibility barriers in gaming, but 92% said games remained an important part of their social lives when appropriate accommodations were available.
Source: Inclusive Gaming Research Consortium, 2023
Environmental Accommodations
The gaming space itself matters.
Sensory Considerations
Lighting:
- Avoid flickering lights
- Provide adjustable brightness
- Reduce glare on game components
- Consider natural light
Sound:
- Manage background noise
- Avoid sudden loud sounds
- Consider noise-cancelling headphone permission
- Reduce ambient music if requested
Space:
- Comfortable seating options
- Room to move
- Fidget tools available
- Quiet break space nearby
Time Flexibility
Breaks:
- Planned breaks in longer games
- Permission to step away
- Game states that can pause cleanly
Pacing:
- No rushing turns
- Patience with processing time
- Flexible session lengths
Ending:
- Clear stopping points
- Warning before session end
- No pressure to finish
💡 The Quiet Corner
Designate a nearby space where anyone can decompress without leaving the group entirely. A comfortable chair in an adjacent room works well. No explanation required for using it.
Game Selection Principles
Some games create fewer barriers than others.
Clear Rule Structures
Helpful features:
- Consistent mechanics throughout
- Explicit rule statements
- Limited exceptions
- Logical flow
Challenging features:
- Rules that change mid-game
- Many exceptions to remember
- Ambiguous wording
- Implicit assumptions
Visual Design
Accessible:
- Clear iconography
- High contrast
- Distinct colour differences (colourblind consideration)
- Minimal text on components
Challenging:
- Tiny text
- Low contrast
- Colour-only differentiation
- Cluttered visual design
Reading Requirements
Low reading demand:
- Icon-based games
- Minimal card text
- Numbers rather than words
- Symbol matching
High reading demand:
- Text-heavy cards
- Complex written effects
- Flavour text that matters
- Rules on cards rather than player aids
Component Design
Accessible:
- Large components
- Sturdy pieces
- Distinct shapes
- Simple manipulation
Challenging:
- Tiny tokens
- Fragile pieces
- Complex assembly
- Precise placement required
Game Features Accessibility Matrix
| Feature | More Accessible | Less Accessible | |---------|-----------------|-----------------| | Rules | Consistent, explicit | Exceptions, implicit | | Icons | Clear, distinct | Confusing, similar | | Text | Minimal | Heavy | | Components | Large, sturdy | Tiny, fragile | | Length | Shorter, pausable | Long, uninterruptible | | Social | Optional interaction | Required deception |
Neurotype-Specific Considerations
Autism Spectrum
Common needs:
- Explicit rule explanations
- Predictable structure
- Sensory management
- Direct communication
Potentially challenging:
- Hidden traitor/deception games
- Implicit social rules
- Vague instructions
- Unpredictable changes
Helpful approaches:
- State rules completely before play
- Explain house rules explicitly
- Maintain consistent structure
- Avoid sarcasm in rule teaching
ADHD
Common needs:
- Engaging, high-stimulus games
- Frequent action
- Manageable turn lengths
- Movement opportunities
Potentially challenging:
- Long waits between turns
- Complex planning phases
- Extended downtime
- Games requiring sustained focus
Helpful approaches:
- Choose faster-paced games
- Schedule breaks
- Keep turns moving
- Allow standing/moving while playing
Dyslexia
Common needs:
- Minimal reading requirements
- Icon-based information
- Audio alternatives
- Processing time
Potentially challenging:
- Text-heavy cards
- Complex written rules
- Reading aloud requirements
- Time pressure on reading
Helpful approaches:
- Offer to read cards aloud
- Choose icon-based games
- Provide extra processing time
- Allow card text lookup
Dyspraxia
Common needs:
- Large components
- Simple manipulation
- Sturdy pieces
- Forgiving placement
Potentially challenging:
- Tiny tokens
- Precise dexterity
- Complex assembly
- Stacking games
Helpful approaches:
- Choose games with substantial components
- Avoid dexterity games
- Offer help with fiddly setup
- Use component organisers
Recommended Games
High Accessibility Across Neurotypes
Azul
9/10 for accessibility/10Large tiles, simple rules, minimal text, satisfying tactile experience. Works for most neurotypes.
Cascadia
9/10 for accessibility/10Clear iconography, peaceful theme, intuitive gameplay. Solo mode provides pressure-free practice.
Ticket to Ride
8/10 for accessibility/10Simple rules, consistent throughout, minimal reading. Map visibility helps spatial planners.
Kingdomino
9/10 for accessibility/10Short playtime, simple rules, no reading, clear visual matching.
The Crew
8/10 for accessibility/10Cooperative reduces social pressure, card icons clear, missions provide structure.
Games Requiring Caution
Not bad games—but may need accommodations:
Social deduction (Werewolf, The Resistance): Require lie detection and deception—challenging for those who process social cues literally.
Heavy reading (Arkham Horror LCG): Extensive card text creates barriers for dyslexic players.
Dexterity (Jenga, Rhino Hero): Require fine motor control—challenging for dyspraxic players.
Long games (Twilight Imperium): Extended sessions without natural breaks—challenging for ADHD and sensory-sensitive players.
Social Accommodations
Explicit Communication
Instead of implicit: "You know how it goes" Try explicit: "You draw a card, then choose one to play"
Instead of assuming: "Obviously you'd want to..." Try asking: "What would you prefer?"
Flexible Participation
Not everyone processes social interaction identically:
- Allow players to take turns differently
- Accept silence as valid participation
- Don't require eye contact
- Allow stimming without comment
Competitive Pressure Management
Some neurotypes struggle with competition:
- Choose cooperative games sometimes
- Avoid excessive celebration of wins
- De-emphasise rankings
- Focus on experience over outcome
⚠️ Warning
Never out someone's neurotype without permission. Some people are open about diagnoses; others prefer privacy. Let individuals share (or not) on their own terms.
Hosting Inclusive Game Nights
Before the Event
Ask about needs:
- "Any games that don't work for you?"
- "Sensory preferences I should know?"
- "Anything that would help you participate?"
Choose games thoughtfully:
- Select accessible options
- Prepare alternatives
- Have quiet activities available
During the Event
Set expectations:
- Explain schedule upfront
- Note break times
- Describe games before selection
Monitor and adjust:
- Watch for signs of overwhelm
- Offer breaks proactively
- Adapt plans if needed
After the Event
Gather feedback:
- "Did anything work especially well?"
- "Anything I should change next time?"
- "How was the experience overall?"
Teaching Games Inclusively
Preparation
- Know rules completely (no looking up during play)
- Prepare player aids
- Have examples ready
- Consider written rule summaries
Teaching Process
Warn About Duration
"This explanation will take about 5 minutes. Feel free to ask questions anytime."
Start With Goal
What are we trying to do? Victory condition first.
Explain Mechanics
What actions can we take? How does it work?
Demonstrate
Show while explaining. Visual learners need to see.
Practice Round
Play a round openly. Answer questions as they arise.
Ongoing Support
- Answer questions without judgement
- Repeat explanations as needed
- Offer written reference materials
- Don't assume understanding from silence
Game Modifications
Sometimes small changes improve accessibility significantly.
House Rules for Accessibility
Timer removal: Remove time pressure if it creates anxiety Reader cards: Designate someone to read for players who need it Open hands: Allow showing cards when helpful Turn reminders: Gentle prompts for attention issues
Component Modifications
Larger tokens: Replace small pieces with larger versions High contrast: Add coloured stickers for differentiation Colour coding: Add patterns for colourblind players Custom inserts: Organise components for easier handling
Alternative Formats
Digital adaptations: Board game apps often have accessibility features Print-and-play modifications: Custom create accessible components Large print cards: Some games offer or can create these
Resources and Community
Online Communities
- BoardGameGeek accessibility forums
- Neurodivergent gaming groups (Facebook, Discord)
- Reddit r/boardgames accessibility threads
- Game-specific accessibility discussions
Advocacy Organisations
- Meeple Like Us (accessibility analysis)
- Can I Play That? (disabled gaming community)
- AbleGamers (broader gaming accessibility)
Publisher Initiatives
Increasing number of publishers now:
- Provide colourblind accessibility
- Offer large-text versions
- Include accessibility notes
- Design with inclusion in mind
Frequently Asked Questions
How do I ask about accessibility needs without being intrusive?
Simple question: "Anything I should know to make gaming more comfortable for you?" Let them share what they choose.
What if I get it wrong?
Apologise, learn, adjust. Most people appreciate genuine effort even when imperfect.
Are some games just not accessible?
Some games have inherent barriers that can't be fully removed. That's okay—plenty of games work well. Don't force unsuitable games.
Should I announce accommodations to the group?
Only if the person wants it. Some prefer private adjustments. Ask.
Can neurodiverse players still play competitive games?
Absolutely. Many neurodiverse people thrive in competitive gaming. The key is appropriate game selection and accommodations.
What if accommodations slow down the game for everyone?
Minor slowdowns are acceptable costs of inclusion. If accommodations are significant, consider different game choices rather than rushing.
Final Thoughts
The gaming friend who taught me the most about inclusion is autistic. They needs rules stated explicitly, struggles with social deduction games, and requires low ambient noise. The team also the most strategic player I know, has introduced me to dozens of games, and makes every gaming session better.
Inclusive gaming isn't charity. It's recognising that diversity strengthens communities. Different brains bring different perspectives—and different perspectives create better gaming experiences.
Start with awareness. Ask about needs. Choose thoughtfully. Adjust as you learn. Most accommodations are minor, and the benefits—for everyone—are substantial.
The table has room for every kind of mind. We just need to arrange the chairs differently.
The Smoothie Wars Content Team creates educational gaming content. The team advocates for inclusive gaming practices and has learned that asking "what do you need?" is always better than assuming.



