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Building a Board Game Collection: A Thoughtful Buyer's Guide

Stop impulse buying. Build a collection that actually gets played. Strategic advice on curating, culling, and creating a game library that brings joy.

10 min read
#building board game collection#board game buying guide#curating game collection#smart game purchases#board game library#collecting board games#game collection strategy#strategy board games#strategic thinking#competitive board games#Dr Thom Van Every#Guildford UK#board game designer#game creator

TL;DR

The ideal collection has 10-30 games that actually get played, not 100+ gathering dust. Buy for your actual gaming situations, not aspirational ones. Master the "one in, one out" rule. Target coverage across player counts, complexity levels, and play times. Track plays to identify what deserves shelf space.


I have a confession: I own games I've never played.

They sit on my shelf—beautiful boxes, unopened shrinkwrap, purchased with enthusiasm that evaporated before game night arrived. They're not alone. The average "serious" board gamer owns 87 games and plays 23 of them in any given year.

That's not collecting. That's hoarding.

Let's talk about building a collection that actually brings joy.

The Collector's Trap

The hobby has a term: "the cult of the new." Each week, exciting games release. YouTube reviewers praise them. BoardGameGeek forums buzz. The fear of missing out triggers the credit card.

The pattern:

  1. Exciting release announced
  2. Positive reviews generate hype
  3. Purchase made (sometimes pre-order)
  4. Game arrives, placed on shelf
  5. "We'll play it soon"
  6. Newer, shinier games arrive
  7. Original purchase forgotten
  8. Repeat

Sound familiar?

Collection SizeGames Played AnnuallyPlay Rate
1-20 games1575%
21-50 games2448%
51-100 games2929%
100+ games34under 20%

Source: BoardGameGeek User Survey, 2024

Larger collections don't mean more gaming. They mean more unplayed games.

"The question is not 'can I justify keeping this?' but 'does it spark joy?'. A game that never gets played brings only guilt, not joy."

Marie Kondo, Tidying Consultant, Author

Defining Your Gaming Context

Before buying anything, honestly assess your situation:

Who Do You Play With?

GroupTypical GamesNotes
Partner onlyTwo-player gamesDedicated 2P games, not "works at 2"
Young childrenSimple, short gamesComponents must survive
Older childrenStrategy, moderate complexityEducational value adds
Adult friendsVaries by groupKnow their preferences
Mixed groupsAccessible, scalableGateway games essential

How Often Do You Play?

FrequencyCollection CeilingReasoning
Weekly30-40 gamesRegular play justifies variety
Fortnightly20-30 gamesLess opportunity demands tighter curation
Monthly15-20 gamesEvery game must earn its space
Rarely10-15 gamesQuality over quantity, absolutely

What Time Do You Have?

Available TimeGame Length Focus
30-minute windowsQuick games only
60-minute sessionsStandard strategy
90+ minute sessionsComplex strategy
All-day gamingLong games viable

Be honest. If you realistically play monthly with 60-minute windows, owning multiple 3-hour games is fantasy.

The Coverage Framework

A well-built collection covers different situations:

By Player Count

CountGames NeededExample Slots
Solo1-2For when no one else is available
Two-player3-4Date nights, one-on-one
3-4 player5-6Sweet spot for most gaming
5-6 player2-3Larger gatherings
7+ player1-2Parties, special occasions

By Complexity

LevelDescriptionGames Needed
LightNew players, tired evenings3-4
MediumRegular game nights4-5
HeavyDedicated sessions2-3

By Mechanism

Avoid duplicates within mechanism categories:

MechanismExamplesHave One Good One
Deck buildingDominion, ClankChoose your favourite
Worker placementAgricola, Lords of WaterdeepDon't need both
Area controlRisk, Twilight ImperiumPick one tier
Set collectionTicket to Ride, Sushi GoDifferent weight versions okay
EconomicSmoothie Wars, BrassLighter and heavier versions

📚 Collection Tip

Before buying: "Does this fill a gap or duplicate what I have?" If it plays the same role as an existing game, you're buying a shelf decoration.

The Buying Decision Framework

For every potential purchase, ask:

Question 1: When Will I Play This?

Not "would I enjoy this?" but "when specifically will this hit the table?"

If no concrete answer, don't buy.

Question 2: Who Will Play With Me?

Name the people. If they wouldn't enjoy it, or you can't think of anyone, reconsider.

Question 3: What Existing Game Does This Replace?

If it doesn't fill a gap, it's competing with games you already own. Is it significantly better?

Question 4: Have I Researched Thoroughly?

Watched playthroughs, not just reviews. Read critical perspectives, not just positive ones. Played a demo if possible.

Question 5: Am I Buying the Experience or the Object?

Owning a beautiful box feels good. Playing a great game feels better. Which am I really pursuing?

"I've spent thousands on games I played once. The games I treasure—the ones worth owning—I've played dozens of times. Cost per hour is the real metric."

Rahdo, Board Game Reviewer

The "One In, One Out" Rule

The most effective collection management:

When you buy a game, remove a game.

This forces evaluation. "Is the incoming game better than everything I'm keeping?" If you can't identify a game to remove, you don't need the new one.

Removal options:

  • Sell (Facebook marketplace, BoardGameGeek marketplace)
  • Trade (local gaming groups, conventions)
  • Donate (charity shops, schools, youth groups)
  • Gift (introduce friends to gaming)

Every game deserves a home where it's played.

Tracking Plays

Data clarifies decisions. Track what you play:

GameDatePlayersRating
Smoothie Wars15/1048/10
Ticket to Ride22/1037/10
............

After a year, patterns emerge:

  • Which games actually hit the table?
  • Which games do players request?
  • Which games disappoint when played?

Cull ruthlessly based on data, not memory.

Tools:

  • BoardGameGeek play logging
  • BG Stats app (recommended)
  • Simple spreadsheet

📚 Collection Tip

If a game hasn't been played in 18 months and no one's asking for it, it's taking space from games that would be played.

The Wishlist Strategy

Don't buy immediately. Maintain a wishlist:

  1. Add interesting games when you discover them
  2. Wait minimum 30 days before purchasing
  3. Check: still interested after the hype fades?
  4. Check: fits collection framework?
  5. If still yes, consider buying

Most wishlist items fade in appeal. The ones that persist are worth owning.

Buying Used and Trading

Pre-owned games offer significant savings:

ConditionTypical DiscountWhere to Find
Like new30-40%BGG marketplace
Good40-50%Facebook groups
Acceptable50-70%Charity shops, eBay

Trading eliminates cash entirely—game for game with other collectors.

Advantages:

  • Lower cost
  • Sustainable (games get played, not landfilled)
  • Community connection

Disadvantages:

  • No shrinkwrap thrill (for some)
  • Possible missing components
  • Wait time for shipping

The Aspiration Trap

Be wary of buying for fantasy gaming:

FantasyReality
"We'll host epic game days"You work weekends
"The kids will love this complex game"They're 6
"Friends will come for game nights"They prefer the pub
"I'll play solo regularly"Solo time is rare

Buy for actual life, not ideal life.

Collection Tiers

A mature collection has layers:

Tier 1: The Core (5-8 games)

These are your desert-island games. Played repeatedly, always enjoyed. Never sell these.

Tier 2: The Rotation (10-15 games)

Regular play, solid enjoyment. May eventually be replaced by better options in same category.

Tier 3: The Occasion (3-5 games)

Specific situations: large parties, specific player counts, annual traditions. Justify their space through irreplaceability.

Tier 4: The Probation (0-3 games)

Recent acquisitions being evaluated. If they don't graduate to higher tiers within 12 months, they leave.

Sample Collection: 25 Games

Here's a well-rounded collection:

SlotGamePlayer CountComplexity
2P-1Patchwork2Light
2P-27 Wonders Duel2Medium
Quick-1Love Letter2-4Light
Quick-2Sushi Go2-5Light
Quick-3Kingdomino2-4Light
Family-1Smoothie Wars2-6Medium
Family-2Ticket to Ride2-5Light-Medium
Family-3Azul2-4Light-Medium
Family-4Carcassonne2-5Light
Strategy-1Wingspan1-5Medium
Strategy-2Brass: Birmingham2-4Heavy
Strategy-3Terraforming Mars1-5Medium-Heavy
Co-op-1Pandemic2-4Medium
Co-op-2The Crew2-5Medium
Co-op-3Spirit Island1-4Heavy
Party-1Codenames4-8Light
Party-2Wavelength2-12Light
Party-3Just One3-7Light
Large-17 Wonders3-7Medium
Large-2Secret Hitler5-10Light
Solo-1Marvel Champions1-4Medium
Trade-1Bohnanza3-7Light
Long-1Twilight Imperium3-6Heavy
Abstract-1Chess2Variable
Classic-1Playing cards2-52Variable

This covers all player counts, complexities, mechanisms, and occasions—in 25 games.

Frequently Asked Questions

How many games is "enough"?

Fewer than you think. 15-25 well-chosen games covers almost every situation.

Should I buy everything in a series?

No. One game from each mechanism is enough. Expansions only if you've exhausted the base game.

What about Kickstarter exclusives?

FOMO is manufactured. Most games reach retail. Most exclusives don't significantly improve games.

Is it wrong to buy games I might not play?

Not wrong, but understand the trade-off. Space, money, and cognitive load accumulate.


A great collection isn't about quantity. It's about every box on your shelf representing a game you genuinely enjoy, play regularly, and would miss if gone.

Build deliberately. Cull ruthlessly. Play joyfully.


Ready to make your next purchase a great one? Our Christmas gift guide covers the best options for every player type.