Complete accessibility guide: adaptations for visual impairments, motor difficulties, cognitive differences & neurodiversity.
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Accessibility in Smoothie Wars: Making the Game Work for Everyone

Accessibility adaptations for Smoothie Wars: visual impairments, motor difficulties, cognitive differences, hearing impairments & neurodiverse players.

7 min read
#accessible board games#inclusive board games#board games for disabilities#accessible gaming#special needs board games

TL;DR

Smoothie Wars accessibility assessment and adaptations for: visual impairments (high-contrast card overlays, tactile location markers, verbal play accommodation), motor difficulties (card holders, magnetic pieces, extended time), cognitive differences (simplified rules, visual aids, player assistants), hearing impairments (minimal verbal dependence, visual cues), and neurodiverse players (predictable structure, sensory considerations, clear rules). Includes DIY modification instructions and professional accessibility kits.


Gaming should be universal. The joy of strategy, competition, learning—these aren't exclusive to able-bodied players. Yet most board games are designed for "typical" players, leaving disabled and neurodiverse gamers with barriers to access.

Smoothie Wars, in its standard form, has accessibility limitations. Small text on cards. Fine motor requirements for handling components. Assumptions about visual processing. But with thoughtful adaptations, Smoothie Wars becomes playable for far wider populations.

This guide provides comprehensive accessibility analysis and practical modifications for visual impairments, motor difficulties, cognitive differences, hearing impairments, and neurodiversity. Some modifications are DIY (you can make them at home); others require specialized kits (available from accessibility gaming suppliers).

Whether you're a parent seeking to include your disabled child, a teacher with SEND students, or a game group wanting to welcome all players, this guide helps you remove barriers.

Accessibility Audit of Standard Game

Current Accessibility Strengths

Minimal text dependency: Most gameplay is numbers and symbols (universally understandable) ✓ Color-independent: Doesn't rely on color distinction (color-blind friendly) ✓ Turn-based: No simultaneous action requiring quick physical responses ✓ Flexible pacing: Can take as long as needed per turn (no real-time pressure)

Current Accessibility Limitations

Small card text: Ingredient names and costs in 10pt font (challenging for low vision) ✗ Fine motor: Handling small cards and tokens requires dexterity ✗ Cognitive load: Tracking multiple variables (cash, ingredients, competitors) challenges working memory ✗ No Braille: Visually impaired players can't read cards independently ✗ Physical reach: Board layout may require reaching across table

Adaptations for Visual Impairments

High-Contrast Card Overlays

DIY modification:

  1. Scan ingredient cards
  2. Enlarge text to 18pt font
  3. Increase contrast (black text on white background, bold)
  4. Print on cardstock
  5. Sleeve (overlay on top of standard cards for reinforcement)

Result: Text readable for low-vision players.

Professional option: Order pre-made large-print card set from accessibility gaming suppliers (£15-20).

Tactile Location Markers

DIY modification:

  1. Use textured materials to identify locations:

    • Beach: Sand paper texture
    • Town Centre: Smooth plastic
    • Hotel District: Velvet fabric
    • Marina: Corrugated card
    • Park: Fake grass texture
  2. Glue to location boards

Result: Visually impaired players identify locations by touch.

Verbal Play Accommodation

Modification: Sighted partner/helper describes board state verbally.

Protocol: Helper: "You're at Beach. There are 2 competitors here. You have £25 cash, and you own bananas and oranges. Demand card shows Beach is medium-traffic this turn. What would you like to do?"

Player: "I'll move to Marina."

Helper: "OK, you're at Marina now. One competitor there. What ingredients will you buy?"

Result: Visually impaired player makes all decisions; helper just provides visual information verbally.

Training: Helpers must describe neutrally (state facts, don't suggest strategies).

Adaptations for Motor Difficulties

Card Holders

Equipment: Playing card holders (£8-12, available from accessibility suppliers or Amazon).

Use: Hold 5-10 cards upright, player with limited grip strength or hand control can see and point to cards without holding them.

For Smoothie Wars: Holds ingredient cards, player indicates which to use.

Magnetic Pieces

DIY modification:

  1. Attach small magnets to player tokens
  2. Use metal board or cookie sheet as play surface
  3. Pieces stay in place (don't slide when bumped)

Result: Players with tremors or unsteady hands can position pieces without knocking them over.

Extended Time Rules

Modification: Remove time pressure entirely. Play at whatever pace comfortable.

For tournament play: Provide extended time accommodations (double the standard time limit).

Adaptations for Cognitive Differences

Simplified Rules (Cognitive Load Reduction)

For players with intellectual disabilities, learning difficulties, or younger players:

Simplification tier:

  • 3 turns (not 7)—reduces memory load
  • 3 ingredients only (bananas, oranges, strawberries)—simpler choices
  • Pre-calculated profit charts (reference card: "Banana + Orange at £4 = £2 profit")—removes arithmetic requirement

Result: Core gameplay loop retained (choose location, buy ingredients, set price, earn money), but cognitive demands lowered.

Visual Aids

Modification: Create visual flowchart showing turn sequence:

[Picture: Choose location] →
[Picture: Buy ingredients] →
[Picture: Set price] →
[Picture: Collect money] →
[Picture: Next player's turn]

Result: Players reference chart instead of remembering sequence.

Player Assistants

Modification: Assign "strategy assistant" (volunteer) who helps player think through decisions without deciding for them.

Assistant role:

  • "You have £20. If you buy oranges for £5, how much will you have left?" (helps with arithmetic)
  • "There are 3 competitors at Beach. Do you think that's crowded or not?" (prompts strategic thinking)
  • Does NOT: Make decisions for player or tell them what to do

Result: Player maintains agency (their decisions) with scaffolding support (help processing information).

Adaptations for Hearing Impairments

Minimal Verbal Dependence

Good news: Smoothie Wars doesn't require much verbal communication. Core mechanics are visual (card text, board positions, component counts).

Minimal adaptation needed for deaf/hard-of-hearing players.

Helpful additions:

  • Written turn summary (instead of verbal announcements)
  • Visual timer (instead of verbal "5 minutes left")
  • Sign language interpreter (if playing in group with hearing players who rely on verbal table talk)

Adaptations for Neurodiverse Players

Autism Spectrum: Predictable Structure

Why Smoothie Wars can work well:Clear rules: Explicitly defined, no ambiguity ✓ Predictable turn structure: Same sequence every turn (reduces anxiety) ✓ Minimal social ambiguity: Competitive, not cooperative (don't have to read subtle social cues about "should I help or compete?")

Helpful modifications:

  • Social story beforehand: Explain what will happen ("We'll play a game for 45 minutes. You'll make decisions about smoothies. Someone will win, others will lose. That's okay.")
  • Quiet space: If playing in group, offer option to play in corner away from sensory overload
  • Visual timers: Show time remaining visually (reduces uncertainty about "when will this end?")

ADHD: Managing Focus

Challenges: Sustained attention over 45 minutes, waiting during others' turns.

Modifications:

  • Shorter game: 5 turns instead of 7 (30 minutes instead of 45)
  • Active role: Give player a job during others' turns (scorekeeper, banker, etc.)
  • Movement breaks: Between turns, brief stand/stretch allowed
  • Fidget tools: Allow stress ball or fidget spinner during others' turns (not during own turn)

Dyslexia: Reading Support

Challenges: Reading card text, tracking written scores.

Modifications:

  • Visual symbols: Use symbols instead of text where possible (banana picture = banana card)
  • Verbal assistance: Helper reads cards aloud
  • Color-coding: Use colored dots to indicate ingredient tiers (green = basic, yellow = mid-tier, red = exotic)

Creating Inclusive Game Nights

Buddy System Strategies

Pairing system: Match disabled player with partner who provides needed support.

Visual impairment + sighted buddy: Buddy describes board, disabled player makes all decisions.

Motor difficulty + able-bodied buddy: Buddy physically manipulates pieces as directed by disabled player.

Key principle: Disabled player retains agency (makes decisions). Buddy is accommodation, not surrogate player.

Accessibility Statement

If running public game night or tournament, include:

"Smoothie Wars Club welcomes all players. If you require accessibility accommodations (large-print cards, extended time, player assistant, quiet space, etc.), contact us beforehand. We'll arrange appropriate support."

Result: Signals inclusivity, allows disabled players to request support comfortably.

Resources for Purchasing/Creating Accessibility Aids

DIY Resources (Free/Low-Cost):

Professional Accessibility Kits:

  • 64oz Games Accessibility Kit: £25 (large-print cards, card holders, visual aids)
  • Meeple Like Us Accessibility Consultation: Contact for custom modifications

General Suppliers:

  • Amazon UK: Card holders, magnets, timers (£8-15)
  • Accessibility Gaming UK: Specialized components

About the Author: Sarah Mitchell advocates for accessible gaming and works with designers to improve inclusivity in board games. She consults on SEND education and inclusive recreation.


Gaming is for everyone. Download our Accessibility Modifications Guide (free PDF with DIY instructions) or order our Accessibility Kit (£25, pre-made modifications). Make Smoothie Wars work for your needs.

Last updated: 8 May 2025