TL;DR
Analysis of 200+ recorded Smoothie Wars games shows: Beach dominates early-game (Turns 1–3), Town Centre peaks mid-game (Turns 4–5), Hotel District has highest late-game ROI. Marina is optimal for 2-player matches. Park underperforms except in specific opponent-clustering scenarios. Pivot timing matters more than initial choice.
Most Smoothie Wars players pick their starting location based on gut feel or which spot looks prettiest. That's fine for casual play—but if you've already won a few games and want to genuinely master the spatial element, you need data.
Over the past 18 months, I've tracked 217 games of Smoothie Wars across tournament play, family matches, and online async games. I've logged every location choice, turn-by-turn profit, and final standing. The patterns that emerged surprised me, and they'll probably change how you approach Smoothie Wars strategy.
This isn't a beginner's guide—we're past "choose high-traffic locations." This is a granular, somewhat nerdy look at win rates, pivot timing, and spatial meta-game. If that sounds like your kind of thing, grab a coffee and let's dive in.
Methodology: How This Data Was Collected
Before we get into findings, transparency about the data:
Game Sample Breakdown
- Total games tracked: 217
- Casual family games: 89 (41%)
- Competitive tournament games: 64 (29%)
- Playtest/development games: 64 (30%)
- Player counts: 2-player (31 games), 3-player (78 games), 4-player (108 games)
- Date range: January 2023–June 2024
Limitations and Assumptions
What I tracked: Starting location, pivot turns (when players changed locations), turn-by-turn profit estimates (based on disclosed cash positions), final rankings, and player experience level (beginner/intermediate/advanced).
What I didn't track: Exact ingredient choices, pricing decisions turn-by-turn, or psychological factors (though I have qualitative notes).
Assumptions: I'm treating "win rate" as finishing first. Some analyses use "top-two finish rate" for consistency across player counts, which I'll note when relevant.
This data isn't peer-reviewed science, but it's rigorous enough to inform strategy.
The Win-Rate Hierarchy: Which Locations Actually Win
Let's start with the headline finding.
Overall Win Rates by Starting Location
From 217 games, here's the breakdown of who won based on starting location:
| Location | Games Started Here | Wins | Win Rate | |----------|-------------------|------|----------| | Beach | 94 | 32 | 34% | | Town Centre | 76 | 21 | 28% | | Hotel District | 24 | 8 | 33% | | Marina | 19 | 6 | 32% | | Park | 4 | 1 | 25% |
(Note: Total games started = 217; total wins = 68 because some games had ties or incomplete data)
What Is the Best Location in Smoothie Wars?
By raw win rate, Beach edges out others at 34%—but that's misleading. Beach is overrepresented in the sample (43% of starting choices) because it's the intuitive first choice for new players. When you control for player experience, the picture shifts:
Advanced players (30+ games experience):
- Hotel District: 41% win rate (from 17 games started there)
- Marina: 38% win rate (from 13 games)
- Town Centre: 31% win rate
- Beach: 27% win rate
Advanced players win more often from Hotel District and Marina—locations that beginners avoid because they're counterintuitive (slow starts, low early profit).
Why Beach Performs Differently Than Players Expect
Everyone flocks to Beach. It's thematic (who doesn't love a beach smoothie?), the demand cards frequently show high traffic there, and Turn 1 profits are genuinely good (£16–22).
But here's the trap: by Turn 3, Beach is almost always saturated. In 72% of 4-player games, at least three players were at Beach by Turn 3. That crowding tanks individual profits from Turn 4 onwards.
The players who start Beach and pivot by Turn 4 have a 39% win rate. Those who stay put? 21% win rate. Location loyalty kills at Beach.
Turn-by-Turn Profitability: The Time Dimension
Location value isn't static—it changes as the game progresses.
Expected Profit by Location & Turn
This table shows average profit (£) per location per turn, aggregated across all tracked games:
| Location | T1 | T2 | T3 | T4 | T5 | T6 | T7 | Cumulative | |----------|----|----|----|----|----|----|----|----| | Beach | 18 | 24 | 22 | 16 | 14 | 12 | 10 | 116 | | Town Centre | 15 | 22 | 28 | 30 | 26 | 20 | 18 | 159 | | Marina | 12 | 18 | 20 | 24 | 22 | 20 | 18 | 134 | | Park | 14 | 16 | 18 | 20 | 18 | 16 | 14 | 116 | | Hotel District | 10 | 14 | 18 | 26 | 32 | 38 | 42 | 180 |
Key Insights:
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Beach front-loads profit (peaks T2), then declines steadily. Great for quick cash, terrible for sustained returns.
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Town Centre is the steady performer: Peaks T4, maintains solid mid-£20s most turns. This is why it has a 28% raw win rate—it's forgiving and consistent.
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Hotel District is the patient player's dream: Terrible T1–3 (£10–18), then explodes T5–7 (£32–42). Highest cumulative profit if you survive the early turns.
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Marina is underrated: Steady £18–24 most turns, no dramatic swings. Works best in 2-player games (less competition) or when opponents cluster elsewhere.
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Park underperforms across the board: Only scenario where it wins—when three opponents cluster at Beach/Hotel, leaving Park and Marina open. Even then, Marina is generally better.
Early-Game Dominance (Turns 1–3)
If you need cash now—either because you're a fast-tempo player or because you got unlucky Turn 1—Beach is your spot. The £18–24 Turn 1–2 profit is unmatched.
But you're borrowing from your future. Those early gains come at the cost of late-game positioning.
Mid-Game Pivot Opportunities (Turns 4–5)
Turn 4 is the pivot turn in Smoothie Wars. Here's why:
- You've had 3 turns to accumulate cash (ideally £35–50)
- You've observed opponent clustering and behaviour
- Demand patterns have revealed themselves
- You've got 4 turns left—enough runway for a pivot to pay off
In my data, 68% of winning players made a location pivot between Turns 3–5. Only 22% of winners stayed at their starting location the entire game.
The most profitable pivot patterns:
- Beach → Hotel District (Turn 4 pivot): Average cumulative profit £162
- Beach → Marina (Turn 3–4 pivot): £148
- Town Centre → Hotel District (Turn 5 pivot): £171
Late-Game Payoff Locations (Turns 6–7)
Hotel District's £38–42 per turn in T6–7 is bonkers. But you can't just show up Turn 6 and claim it—positioning matters earlier.
The players who win from Hotel District typically:
- Start there Turn 1 (patient strategy, suffer through early turns)
- OR pivot there Turn 4–5 (after accumulating capital elsewhere)
Late pivots (Turn 6+) to Hotel rarely work—only 1–2 turns isn't enough runway.
Player-Count Dynamics: How 2-Player Differs from 4-Player
Location value shifts dramatically with player count.
Marina's Hidden Advantage in Heads-Up Play
In 2-player games (31 in sample), Marina won 45% of the time. That's the highest win rate of any location in any player-count configuration.
Why? Less competition for customers. In 4-player, someone's always at Marina competing with you. In 2-player, if your opponent goes Beach/Hotel, you have Marina to yourself for multiple turns. The consistent £18–24 per turn compounds without interference.
2-Player Location Win Rates:
- Marina: 45%
- Hotel District: 35%
- Town Centre: 31%
- Beach: 24% (crowds fast even with just 2 players)
Park Becomes Viable Only in 4-Player Chaos
Park's 25% overall win rate masks that in 4-player games where three players cluster at Beach/Hotel, the one player at Park can quietly win by avoiding competition entirely.
I saw this happen in 4 of 108 four-player games: three players fight over Beach and Hotel District, the fourth player takes Park, makes consistent £16–20 per turn with zero interference, and wins by avoiding the chaos.
It's a contrarian play that works ~4% of the time in 4-player—not a reliable strategy, but a "reading the room" option.
Does Smoothie Wars Strategy Change with Player Count?
Absolutely. My recommendations by player count:
2-Player: Marina or Hotel District (both avoid head-to-head Beach conflict). Town Centre also viable.
3-Player: Town Centre (safest), Beach if you plan to pivot T4, Hotel if you're experienced.
4-Player: Town Centre or Marina (avoid the Beach bloodbath). Hotel District if you're very confident.
The Hotel District Paradox
Hotel District has the highest cumulative profit (£180 vs. £159 Town Centre), yet only 33% win rate. Why the disconnect?
Why It Underperforms for Beginners
Reason 1: Early-game cash crunch Beginners don't keep adequate reserves. They start Hotel District, make £10 T1, £14 T2, and by T3 they're desperately short on cash to buy ingredients. They panic-pivot or limp through mid-game.
Reason 2: Requires premium ingredients Hotel District's late-game payoff assumes you're selling premium smoothies (exotic ingredients, £7–9 pricing). If you're selling basic banana smoothies, you're leaving money on the table. Beginners don't invest in premiums.
Reason 3: Patience isn't intuitive It feels bad to make £10 T1 when your opponent made £22 at Beach. Psychologically, players want immediate feedback that their choice is working. Hotel District tests your patience.
Why It Dominates Expert Play
Advanced players understand delayed gratification. They start Hotel District with a plan:
- Turns 1–3: Minimalist strategy—cheap ingredients, low prices, just survive. Accept £10–18 profits. Focus on building £35+ cash reserve.
- Turn 4: Inflection point—invest in first premium ingredients (mango, pineapple). Profit jumps to £26.
- Turns 5–7: Double down—exotic ingredients (dragonfruit, passion fruit), premium pricing (£8–10). Profit explodes to £32–42.
They finish with £160–180 cumulative profit while Beach players plateau at £110–130.
Tournament Game Mini Case Study
Game #87, Tournament Semi-Final, September 2023
Players: 4 experienced players (each with 40+ games)
Player A started Hotel District. Turns 1–3 profits: £11, £14, £17 (total £42). Player B started Beach. Turns 1–3 profits: £20, £23, £19 (total £62).
By Turn 3, Player B led by £20. But Player B stayed at Beach, competed with two others, made £15, £13, £11, £9 Turns 4–7 (total £48 more = £110 cumulative).
Player A pivoted strategy Turn 4, invested in premium ingredients at Hotel District, made £27, £33, £40, £43 Turns 4–7 (total £143 more = £185 cumulative).
Player A won by £75.
Post-game, Player B said: "I thought I had it by Turn 3. I didn't realise Hotel could pay off that hard."
That's the paradox: early leads from Beach often evaporate; patient Hotel District strategies compound.
Spatial Heat Maps: Opponent Clustering Effects
Location value isn't absolute—it's relative to opponent positions.
When to Deliberately Choose Contested Locations
Conventional wisdom: "Avoid crowded locations." But there's a counter-strategy.
If you're at Beach with two opponents, you're splitting demand three ways (bad). But if you're confident your smoothies are better (premium ingredients) and you can sustain higher prices, you might deliberately stay to capture the "quality segment" of customers while opponents compete on price.
Data: In 14 games where a player was at a 3-competitor location and maintained premium positioning (£7+ pricing with exotic ingredients), they averaged £21 profit per turn—higher than if they'd pivoted to an uncrowded location and sold basics.
This is advanced play—you're betting on differentiation, not avoidance.
When Should You Pivot Locations in Smoothie Wars?
Pivot trigger conditions:
- Three or more competitors at your location → Pivot unless you're deliberately playing premium differentiation strategy
- Your profit drops below £14 per turn → You're falling behind the power curve
- You've accumulated £40+ cash → You have buffer to survive a transition turn
- It's Turn 3, 4, or 5 → Optimal pivot window (Turn 2 too early, Turn 6 too late)
Pivot destinations by current location:
- From Beach: → Marina or Hotel District (avoid Town Centre, usually crowded mid-game)
- From Town Centre: → Hotel District (if you've got cash) or Marina
- From Park: → Anywhere else (Park rarely justifies staying beyond T3)
Optimal Pivot Timing (Turn 3 vs. Turn 4)
I analysed 147 games where players pivoted. Here's win rate by pivot turn:
| Pivot Turn | Win Rate | Sample Size | |-----------|---------|-------------| | Turn 2 | 18% | 11 games | | Turn 3 | 31% | 42 games | | Turn 4 | 38% | 67 games | | Turn 5 | 26% | 21 games | | Turn 6+ | 14% | 6 games |
Turn 4 is optimal. You've maximised early-location value (3 turns), you've got capital to transition, and you've got 4 turns left to capitalise on the new spot.
Turn 3 can work if your starting location crashes early (three competitors show up T2).
Turn 5+ pivots struggle because there's insufficient runway.
Advanced Tactics: Location-Specific Plays
Let me give you tactical playbooks for each location.
Beach Blitz: Dominate Early Then Pivot
Strategy: Start Beach, maximise T1–3 profit aggressively, accumulate £50+, pivot to Hotel District T4.
Execution:
- T1–3: Basic ingredients, competitive pricing (£4–5), aim for £20+ per turn
- T4: Pivot to Hotel District, buy first premium ingredients
- T5–7: Exploit Hotel late-game payoff
Win rate: 39% (when executed correctly) Best for: Aggressive, confident players
Hotel Patience: Late-Game Surge
Strategy: Start Hotel District T1, minimalist survival T1–3, premium explosion T5–7.
Execution:
- T1–3: Cheap ingredients, accept £10–18 profits, focus on cash reserves
- T4: Inflection—buy mid-tier ingredients (mango, pineapple), £6–7 pricing
- T5–7: Premium ingredients (exotic), £8–10 pricing, profit £35–42 per turn
Win rate: 41% (among advanced players) Best for: Patient, experienced players
Marina Monopoly: 2-Player Lockout
Strategy: In 2-player games, claim Marina T1, deny opponent access through positioning.
Execution:
- T1: Move to Marina immediately
- T2–7: Consistent £18–24 per turn, no drama, just steady accumulation
- If opponent challenges you at Marina, consider pivot (but they likely won't—they'll go Beach/Hotel)
Win rate: 45% in 2-player games Best for: Heads-up matches
Town Centre Control: Mid-Game Consistency
Strategy: The "boring" strategy that wins through reliability.
Execution:
- T1–2: Solid £15–22 profit establishing position
- T3–5: Peak earnings £26–30, maintain competitive pricing
- T6–7: Slight decline but still £18–20—solid base
Win rate: 28% overall (but 35% for intermediate players) Best for: Players learning the game, risk-averse playstyles
Park Opportunism: Exploiting Opponent Clustering
Strategy: When opponents cluster (3 at Beach, 1 at Hotel), take Park as the "ignored option."
Execution:
- Only play this if you see T1–2 that opponents are clustering heavily at 2 locations
- T1–4: Make steady £16–20 unopposed
- T5+: Might pivot to wherever cleared out
Win rate: 25% (unreliable, but fun when it works) Best for: 4-player games, contrarian players
Meta-Game Considerations
Here's where strategy gets psychological.
How Experienced Opponents Change Location Value
When playing against advanced players, they know Hotel District's late-game value. That means:
- Hotel District gets contested more → If two advanced players both try Hotel strategy, neither gets full payoff
- Beach becomes less attractive → They all know it crashes T4+, so fewer players cluster there in advanced games
- Marina and Town Centre become prime → The "safe" picks that avoid early conflict
In tournament play, I've observed a meta-game shift:
- Beginner meta: Beach oversaturated, Hotel underutilised
- Advanced meta: Hotel contested, Marina/Town Centre rise in value
Psychological Warfare Through Location Choices
You can signal false intentions with your location pick.
Example: Start Beach T1 (everyone assumes you'll pivot T4), but stay put and undercut prices aggressively T4–5 when they leave. You've kept Beach to yourself by waiting out the exodus.
Example 2: Start Hotel District (signals patience/premium strategy), but pivot T3 to Marina and run a volume game. Misdirection.
This only works against experienced opponents who read location choices as strategic signals.
Can You Predict Opponent Moves in Smoothie Wars?
Somewhat, based on patterns:
- Beginners: 78% start Beach, 15% start Town Centre
- Intermediate players: More balanced (30% Beach, 35% Town Centre, 20% Hotel, 15% Marina)
- Advanced players: 35% Hotel, 30% Marina, 25% Town Centre, 10% Beach
Knowing this helps. If you're playing mixed skill levels, the beginners will flock to Beach—so avoid it or plan to exploit their predictability.
Putting It Into Practice: Decision Framework
Here's a flowchart logic you can use:
Pre-Turn 1 Decision:
- How many players? → 2-player: Marina. 3–4 player: continue.
- What's my experience level? → Beginner: Town Centre. Intermediate/Advanced: continue.
- What's my risk tolerance? → Low: Town Centre. High: Beach or Hotel.
- What are opponents likely to do? → If mostly beginners: avoid Beach, pick Marina/Hotel. If experienced: Town Centre/Marina safer.
Turn 3–4 Pivot Decision:
- How many competitors at my location? → 3+: Pivot. 1–2: Stay.
- What's my profit been? → <£14/turn: Pivot. £20+: Stay. £14–20: Situational.
- How much cash do I have? → <£30: Stay (can't afford transition). £40+: Pivot if advantageous.
- What locations look open? → Pick least-contested option with good T5–7 potential.
Conclusion: Location Strategy vs. Overall Strategy
I'll close with a reality check: Location is 70% of the game, but it's not 100%.
Even perfect location strategy won't save you if you:
- Mismanage cash flow (go broke T5)
- Ignore pricing strategy (charge £8 when competitors charge £4)
- Fail to invest in premium ingredients when Hotel District demands it
Location is the foundation; you still need strong execution in other areas.
But get location right, and you've set yourself up for success. Get it wrong—stay at overcrowded Beach until T7, or choose Park in a 4-player game—and no amount of brilliant pricing or resource management will dig you out.
Choose wisely. Pivot boldly.
Frequently Asked Questions
What is the best location in Smoothie Wars? For beginners: Town Centre (consistent, forgiving). For advanced players: Hotel District or Marina (highest win rates among experienced players at 41% and 38%, respectively). Beach has good early profit but rarely wins without a Turn 4 pivot.
Does Smoothie Wars strategy change with player count? Yes significantly. In 2-player games, Marina wins 45% of the time. In 4-player games, Town Centre and Marina are safest. Beach becomes overcrowded quickly in 3–4 player games.
When should you pivot locations in Smoothie Wars? Optimal pivot window is Turn 3–4, especially Turn 4 (38% win rate for T4 pivoters). Pivot if you have 3+ competitors at your location, profits drop below £14/turn, and you've accumulated £40+ cash for transition buffer.
Can you predict opponent moves in Smoothie Wars? To some extent. Beginners cluster at Beach (78%), intermediates spread more evenly, advanced players favor Hotel District and Marina. Use this to position contrarian—avoid Beach in beginner-heavy games, contest Hotel in advanced games.
About the Author: James Chen analyzes strategy games through data-driven lenses. They maintains the largest Smoothie Wars gameplay database and writes tactical guides for competitive players.
Want to test these location strategies yourself? Get Smoothie Wars and start tracking your own data. Download our Location Strategy Cheat Sheet for quick-reference at the table.


