TL;DR
Most gaming resolutions fail by February because they're vague ("play more") not specific ("game night every Tuesday at 7pm"). Use habit stacking: attach gaming to existing routines. Start tiny: one 15-minute game weekly is better than monthly marathon ambitions that never happen. Track plays to stay motivated.
January 1st arrives. You announce: "This year, we're going to play more games as a family!"
Everyone nods enthusiastically. The Christmas games are still fresh on the table.
By March, nothing has changed. The games migrate to a cupboard. Life resumed its screenward drift.
This cycle isn't failure—it's predictable. Resolutions fail because they lack structure. Here's how to build a gaming habit that actually sticks.
Why Resolutions Fail (And What to Do Instead)
Research on habit formation reveals consistent patterns:
| Resolution Style | Success Rate | Why | |-----------------|--------------|-----| | Vague intention ("more games") | 9% | No trigger, no system | | Specific but ambitious ("weekly 3-hour sessions") | 23% | Too demanding to sustain | | Specific and small ("15 minutes after Tuesday dinner") | 67% | Low barrier, clear trigger |
The problem isn't motivation—it's architecture. Willpower depletes; systems persist.
"You do not rise to the level of your goals. You fall to the level of your systems. If you want better results, focus less on goals and more on systems."
The Five-Step System for Gaming Habits
Make It Obvious
Habits need triggers. The clearer the trigger, the more automatic the habit becomes.
Bad triggers:
- "When we have time"
- "On weekends"
- "When we feel like it"
Good triggers:
- "After dinner on Tuesdays"
- "Before church on Sundays"
- "When the kids get home on Fridays"
The trigger must be:
- Specific (exact day, time, location)
- Regular (same trigger weekly)
- Unavoidable (linked to existing routine)
Make It Attractive
Why would anyone choose gaming over scrolling? You need positive associations.
Build attraction:
- Special snacks only for game night
- Favourite drinks allowed
- No other obligations (homework done first)
- Device-free time framed as treat, not deprivation
- Winner picks dessert/next activity
The experience should feel like reward, not obligation.
Make It Easy
Every friction point is an exit ramp from the habit.
Reduce friction:
- Games stored accessibly (not in high cupboard)
- One game pre-selected and pre-set up
- No decisions required on the night
- Short commitment (15-30 mins initially)
- Clear endpoint (one game, then done)
The goal: zero-decision game night. Pull out game, play, done.
Make It Satisfying
Habits repeat when they feel good. Create immediate reward.
Build satisfaction:
- Photograph completed game boards
- Track plays in an app (progress feels good)
- Celebrate streaks ("That's four weeks in a row!")
- Share highlights with extended family
- Create a "games played" calendar on the fridge
The dopamine hit from tracking progress is real and powerful.
Make It Accountable
Social commitment multiplies stick-rate.
Create accountability:
- Tell friends you're doing this
- Post about it on social media
- Join online communities tracking similar goals
- Partner with another family ("We're both doing Tuesday game nights")
- Children holding parents accountable works surprisingly well
When others expect you to show up, you show up.
The Weekly Rhythm Template
Here's a concrete system:
Setup (Do Once in January)
- Choose your anchor: "Tuesday after dinner" or "Sunday after lunch"
- Choose your game: One game for the first month. Mastery beats variety.
- Set up the station: Games visible and accessible
- Announce to family: Make it official
- Set phone reminder: The first few weeks need prompting
Weekly Execution
| Time | Action | |------|--------| | Day before | Quick family reminder ("Game night tomorrow!") | | Game day, dinner | Mention it at dinner ("Game night after we clear up") | | After dinner | Play the game. 15-30 minutes. | | After game | Quick celebration. Mark on calendar. Photo if memorable. |
Monthly Review
At month's end:
- How many weeks did we play?
- What worked?
- What blocked us?
- Any changes needed?
Adjust the system, not the goal.
Common Obstacles and Solutions
"We're Too Tired After Dinner"
Solution: Try a different anchor. Before dinner while food cooks. Weekend mornings. After school before homework.
"The Kids Argue During Games"
Solution: Cooperative games, or team-based competition. See our resilience guide.
"We Miss Weeks and Then Give Up"
Solution: Never miss twice. One skip is a bump; two is a pattern. Get back on track immediately.
"It Feels Forced"
Solution: Lower the stakes. 10-minute games. No pressure. If it's not fun, something's wrong with the selection, not the concept.
"My Partner Isn't Interested"
Solution: Start without them. Play with children. Interest often grows from observation. Never force.
"Tiny habits beat ambitious goals. If you want to floss daily, start by flossing one tooth. If you want to game weekly, start with one 15-minute game. Success builds momentum."
The Minimum Viable Game Night
If your life is genuinely chaotic, here's the floor:
Time required: 15 minutes Game: Pre-selected, pre-set Frequency: Once weekly Who: Whoever is available
This is not aspirational. This is the non-negotiable minimum.
From this foundation, you can build. More time when available. More games when the habit is established. More players when interest grows.
But the foundation is: 15 minutes, weekly, consistently.
Tracking Your Progress
Measurement motivates. Options for tracking:
The Analog Method
A printed calendar on the wall. X through each week you play. Visual streak-building.
The App Method
BG Stats (recommended) logs plays, tracks streaks, shows statistics. Satisfying and comprehensive.
The Social Method
Post weekly game photos. Instagram, Facebook, whatever your community uses. Social accountability.
The Family Method
Children maintain a "game journal"—drawings of memorable moments, written recaps, stickers for each session.
| Tracking Method | Best For | Effort Level | |-----------------|----------|--------------| | Wall calendar | Visual thinkers | Very low | | BG Stats app | Data lovers | Low | | Social posts | Extroverts, accountability | Medium | | Family journal | Young children, memory-making | Medium |
Building on Success
Once the basic habit is established (8+ weeks consistent), you can expand:
Month 3: Add Variety
Rotate games instead of repeating one.
Month 4: Extend Time
If 15 minutes is easy, try 30.
Month 5: Add a Second Session
Monthly "big game night" in addition to weekly quick game.
Month 6: Invite Others
Host friends for game night. The habit is now identity.
The One-Year Vision
Imagine: December 2025. You've played games as a family 40+ times this year. Children request game nights. The habit is automatic—no willpower required.
This is realistic if you start small and stay consistent.
| Month | Milestone | |-------|-----------| | January | Establish anchor, first four sessions | | February | Habit feels natural, track streak | | March | Add second game option | | April | 15 weeks consecutive | | May | Try first "big game night" | | June | Invite another family | | July | Summer variation (outdoor/travel games) | | August | Back to routine post-holiday | | September | Children requesting games independently | | October | 40 plays for the year | | November | Planning next year's games | | December | Tradition established |
Starting Now
Today, before the year ends:
- Choose your anchor time. Write it down.
- Choose your first game. Place it visibly.
- Tell your family. Make it real.
- Set a reminder. For the first session.
- Prepare snacks. Make it special.
Don't wait for January. Start the week between Christmas and New Year. Arrive in 2025 with a week's momentum.
Frequently Asked Questions
What if we genuinely can't find 15 minutes weekly?
You can. Everyone can. It's about priority, not availability. If you watch any television, you have 15 minutes.
Which game should we start with?
One everyone already knows, or one very simple to learn. Eliminate learning friction. Smoothie Wars, Ticket to Ride, or simple card games work well.
Should we make it competitive or focus on fun?
Both can coexist. See our resilience guide for balancing competition with connection.
What if kids are different ages?
Team youngest with oldest. Adapt rules slightly. Short games level the playing field.
Can I track my resolution publicly?
Yes! Many people find public commitment helpful. BoardGameGeek forums have tracking threads. Local groups often do similar challenges.
The difference between families who game and families who don't isn't about loving games more. It's about systems.
Build the system. Trust the system. Watch the habit grow.
Happy New Year. Happy gaming.
Need help making the most of limited time? Our busy parents guide covers strategies for time-constrained gaming.


