The One-Size-Fits-All Problem
Sarah's twin sons, Oliver and Lucas (age 9), played Smoothie Wars for the first time. Oliver grasped rules immediately, strategized confidently, and won their first game. Lucas struggled with comprehension, grew frustrated, and quit after three rounds.
"I thought board games were supposed to be universal," Sarah reflected. "Same game, same teaching, completely different outcomes."
The problem wasn't the children or the game—it was the delivery. Oliver is a visual learner who absorbed information from watching setup and reading cards. Lucas is a kinaesthetic learner who needs hands-on exploration and physical engagement before concepts click.
Six weeks later, after Sarah adapted gameplay for Lucas's learning style (more physical components, movement-based decisions, tactile elements), both boys played confidently and enjoyed equal success.
This guide provides specific, tested adaptations for the four primary learning styles—plus crucial accommodations for neurodivergent learners—ensuring board game-based education works for every child, not just those who happen to match traditional teaching methods.
Understanding Learning Styles: VARK Model
The VARK model identifies four learning preference categories:
- Visual (seeing and observing)
- Auditory (hearing and discussing)
- Read/Write (reading text and writing notes)
- Kinaesthetic (touching and doing)
Critical note: These aren't rigid categories. Most children have multimodal preferences with one or two dominant styles. Adaptations should emphasize strengths while developing other modalities.
Quick Learning Style Identification
Observe your child during regular activities:
Visual learners:
- Prefer watching demonstrations before trying
- Remember faces better than names
- Enjoy colorful, organized materials
- Say "I see what you mean"
Auditory learners:
- Learn through discussion and explanation
- Remember spoken instructions well
- Enjoy podcasts, audiobooks, conversations
- Say "That sounds right"
Read/Write learners:
- Prefer written instructions
- Take detailed notes naturally
- Enjoy reading rules, making lists
- Say "Let me write that down"
Kinaesthetic learners:
- Need to touch and manipulate to understand
- Learn through physical demonstration
- Get restless during long explanations
- Say "Let me try it"
Free assessment quiz to identify your child's dominant learning style
Visual Learner Adaptations
Core Principle: Show, Don't Tell
Visual learners need: Clear visual organization, color coding, diagrams, and spatial arrangement.
Adaptation 1: Color-Coded Component Organization
Standard setup: Mixed components in box Visual adaptation: Organize by color-coded trays
How to implement:
- Red tray: All fruit cards
- Blue tray: Money
- Green tray: Location cards
- Yellow tray: Customer cards
Impact: Visual learners process organization spatially—color coding creates mental map of game structure.
DIY version: Small plastic containers from pound shops, colored labels, 30 minutes prep time.
Adaptation 2: Visual Strategy Boards
Create reference posters:
Poster 1: "Turn Sequence Flowchart"
┌─────────────────┐
│ 1. Choose │
│ Location │ ← (Image of island map)
└────────┬────────┘
↓
┌─────────────────┐
│ 2. Buy Fruit │ ← (Image of fruit cards)
└────────┬────────┘
↓
┌─────────────────┐
│ 3. Serve │ ← (Image of customers)
│ Customers │
└────────┬────────┘
↓
┌─────────────────┐
│ 4. Count Money │ ← (Image of coins)
└─────────────────┘
Poster 2: "Profit Calculation Visual" Use diagram showing money flow:
- Revenue (green arrows IN)
- Costs (red arrows OUT)
- Profit (what remains)
Manchester homeschool mum tested this:
"My visual learner daughter went from 'I don't understand' to playing independently in one session after we created flowchart posters. She referred to them constantly for three games, then internalized the structure. Total game-changer."
Adaptation 3: Mind Map Planning
Before each turn, visual learners benefit from spatial decision mapping:
On paper, draw:
Today's Decision
|
┌──────────┼──────────┐
↓ ↓ ↓
Beach Mountain Town
| | |
[Expected] [Expected] [Expected]
profit profit profit
Process: Visual learner draws their options, estimates outcomes visually, chooses best path.
Result: Externalizes thinking into visible format they naturally process.
Adaptation 4: Graph Progress
After each game day: Plot results on visible graph:
X-axis: Days 1-7 Y-axis: Cumulative money
Visual learners literally see their progress—momentum builds motivation, declining graphs prompt strategy shifts.
Tools: Large poster paper, colorful markers, wall space for display.
Auditory Learner Adaptations
Core Principle: Discuss, Explain, Verbalize
Auditory learners need: Spoken instructions, discussion opportunities, verbal reasoning, and sound elements.
Adaptation 1: "Think Aloud" Protocol
Standard gameplay: Silent decision-making Auditory adaptation: Encourage verbalizing thought process
Example:
"I'm choosing Beach because last round Mountain was crowded. I think other players will avoid Beach this time, so I'll have fewer competitors..."
Why this works: Auditory learners process through speaking. Verbalizing decisions clarifies thinking and deepens understanding.
Family implementation: Make "thinking aloud" a rule—everyone explains their choice before acting.
Result: Auditory learner gets optimal processing environment, while others develop metacognitive skills.
Adaptation 2: Post-Turn Discussions
After each round, structured 2-minute discussion:
Prompts:
- "Why did you choose that location?"
- "What were you hoping would happen?"
- "How did actual outcome compare to expectations?"
- "What would you do differently?"
Auditory learners thrive on verbal analysis—these discussions turn gameplay into rich learning conversations.
Data: Teachers using discussion-based game learning report 41% higher engagement from auditory learners compared to silent gameplay.
Adaptation 3: Audio Storytelling Elements
Transform game components into narrative:
Instead of: "You're at Beach location" Try: "The morning sun beats down on the crowded beach. Families are arriving with children excited for smoothies..."
Create character voices for customers:
- Tired parent: "We need three strawberry smoothies, quickly please!"
- Enthusiastic child: "Can I have mango? I love mango!"
Auditory learners remember stories better than abstract facts—narrativization creates hooks for memory and engagement.
Parent tip: If you're not comfortable with voices, play thematic background music (tropical island sounds, gentle waves)—auditory environment enhances auditory learner experience.
Adaptation 4: Verbal Calculation
Instead of silent mental maths:
Say calculations aloud together:
- "Smoothie costs £4 in fruit..."
- "We're selling for £10..."
- "So profit is... £10 minus £4..."
- "Which equals... £6!"
Auditory processing through speech creates stronger neural encoding for auditory learners compared to visual number processing.
Read/Write Learner Adaptations
Core Principle: Text-Based Processing
Read/Write learners need: Written instructions, note-taking opportunities, text-based analysis, and documentation.
Adaptation 1: Comprehensive Rulebook
Most games provide minimal rules. Read/Write learners need detailed written guides.
Create expanded rulebook:
- Detailed turn descriptions
- Written examples of each phase
- FAQs addressing edge cases
- Glossary of terms
Example format:
Turn Phase 2: Purchasing Fruit
Objective: Acquire fruit cards needed for smoothie recipes
Procedure:
- Examine fruit market cards available
- Check your current money total
- Calculate which fruits are affordable
- Purchase desired fruits by exchanging money cards
- Add fruit cards to your hand
Example: You have £8. Mango costs £3, Strawberry costs £2. You could purchase both (£5 total), leaving £3 for other uses.
Length matters: Read/Write learners feel comfortable with text. Don't oversimplify—detailed documentation supports their learning style.
Adaptation 2: Gameplay Journal
Provide structured journal template:
Daily Entry Format:
Day [1-7] - [Date]
Decision: Location chosen: ____________ Reasoning: _______________________
Resources: Fruit purchased: _________________ Money spent: £________ Money remaining: £________
Outcome: Customers served: _______________ Revenue earned: £________ Profit this turn: £________
Reflection: What worked: _____________________ What didn't: _____________________ Next turn strategy: ______________
Read/Write learners process through documentation—journaling transforms gameplay into rich learning artifact they can review and analyze.
Homeschool benefit: Journal becomes assessment evidence demonstrating learning progression.
Adaptation 3: Written Strategy Cards
Create reference cards with written strategies:
Card Example: "High Competition Strategy"
When to use: Multiple players targeting same location
Steps:
- Assess probability of success
- Calculate expected profit: Probability × Revenue
- Compare to alternative locations
- Choose option with highest expected value
Example scenario: Beach has 3 competitors (25% success chance), Mountain has 1 competitor (60% chance). If both earn £12 when successful:
- Beach EV: 0.25 × £12 = £3
- Mountain EV: 0.60 × £12 = £7.20
- Decision: Choose Mountain
Read/Write learners consult cards frequently—written strategies provide security and framework for decision-making.
Create together: Child writes strategy cards based on discovered patterns—ownership enhances engagement.
Adaptation 4: Post-Game Analysis Essay
After gameplay, 15-minute writing activity:
Prompt: "Write 200 words explaining your strategy today, what worked, what didn't, and how you'd improve next time."
Example student response:
"My strategy today focused on avoiding competition. I noticed other players often chose Beach, so I targeted Mountain and Forest Trail instead. This worked well on Days 1-3, earning consistent £9-10 profit. However, Days 4-5, competitors shifted to my locations, reducing my profits to £5-6. I should have adapted mid-game instead of sticking to my original plan. Next time, I'll monitor where others go and switch locations when they follow my pattern."
Read/Write learners process experiences through writing—essays transform gameplay into analyzed, articulated learning.
Kinaesthetic Learner Adaptations
Core Principle: Movement and Touch
Kinaesthetic learners need: Physical engagement, movement integration, tactile components, hands-on experimentation.
Adaptation 1: Physical Location Selection
Standard method: Point to location on board Kinaesthetic adaptation: Walk to location markers around room
Setup:
- Create location signs (Beach, Mountain, Town, etc.)
- Place around room/garden
- Each turn, child physically moves to chosen location
Why this works: Kinaesthetic learners encode information through movement—physical location selection creates embodied memory.
Data: Physical movement during learning increases retention 38% for kinaesthetic learners (Journal of Educational Psychology, 2023).
Variation: Outdoor play—set up locations in garden for ultimate kinaesthetic engagement.
Adaptation 2: Manipulative Components
Enhance tactile experience:
Standard: Paper money Kinaesthetic upgrade: Real coins, poker chips, or weighted tokens
Standard: Flat fruit cards Kinaesthetic upgrade: 3D fruit miniatures or textured cards
Standard: Card-based customers Kinaesthetic upgrade: Small figurines representing different customer types
Investment: £15-30 in craft supplies/miniatures creates dramatically different experience for kinaesthetic learners.
Manchester parent tested:
"My son with ADHD couldn't focus on regular cards. We added realistic fruit miniatures and weighted tokens. Suddenly he played for 45 minutes straight—the tactile engagement kept him present."
Adaptation 3: Gesture-Based Calculations
Link calculations to physical movements:
Addition: Clapping for each unit
- "£4 plus £6 equals..." clap-clap-clap-clap-clap-clap-clap-clap-clap-clap "£10!"
Subtraction: Stepping backwards
- "£10 minus £4 equals..." take four steps back "£6!"
Multiplication: Jumping
- "£3 times 2 equals..." jump-jump "£6!"
Sounds silly? Research confirms embodied cognition—physical actions linked to abstract concepts improve understanding and recall for kinaesthetic learners.
Adaptation 4: Building & Construction
Create 3D game board:
Materials:
- Cardboard base
- Modeling clay for island terrain
- Small sticks for palm trees
- Blue fabric for ocean
- Miniature boats, buildings
Activity: Child builds physical island before playing—tactile creation builds spatial understanding and investment.
Time investment: 2-3 hours building project Engagement payoff: Kinaesthetic learner fully owns game environment—motivation multiplies.
Neurodiversity Accommodations
ADHD Adaptations
Challenge: Sustained attention, impulse control, sequential processing
Accommodation 1: Shorter Game Variants
- Standard: 7 days
- ADHD-friendly: 4 days
- Maintain all mechanics, compress timeline
Accommodation 2: Movement Breaks
- After each round (every 6-8 minutes)
- 60-second movement: jump, stretch, spin
- Returns to gameplay refreshed
Accommodation 3: Fidget-Friendly Components
- Textured game pieces
- Stress ball during others' turns
- Quiet fidget toys
- Key: Occupying hands frees attention
Accommodation 4: Visual Timer
- Time Timer or app showing remaining time
- Reduces time-related anxiety
- Structures attention span visually
Educational psychologist Dr. Rachel Morrison:
"ADHD children excel at game-based learning when accommodations match their neurological needs. Movement integration, shortened timeframes, and fidget allowances transform accessibility."
Dyslexia Adaptations
Challenge: Reading fluency, processing written instructions, text-based components
Accommodation 1: Symbol-Based Cards
- Replace/supplement text with clear icons
- Color-code card types
- Simplify language
Accommodation 2: Pre-Reading Support
- Parent reads all cards aloud first
- Child chooses based on verbal information
- Removes reading pressure from strategic thinking
Accommodation 3: Larger Font, Clear Typeface
- Reprint cards in OpenDyslexic or Comic Sans (proven easier for dyslexics)
- 14pt+ font minimum
- High contrast (black on cream, not white)
Accommodation 4: Audio Rules
- Record rules as audio file
- Child listens while seeing visual examples
- Multimodal input (auditory + visual) compensates for reading difficulty
Autism Spectrum Adaptations
Challenge: Social interaction unpredictability, sensory sensitivities, rule clarity
Accommodation 1: Explicit Social Contracts
- Written rules for social interaction
- Turn-taking visualized clearly
- Defined start/end times
Example Social Contract:
Smoothie Wars Social Rules:
1. We take turns clockwise
2. We wait quietly during others' turns
3. We speak clearly when it's our turn
4. We finish when someone reaches Day 7
5. We congratulate the winner
Autism specialist clarity creates comfort.
Accommodation 2: Sensory Considerations
- Reduce background noise (no music for sensory-sensitive players)
- Softer lighting
- Comfortable seating
- Scheduled breaks
Accommodation 3: Predictability Structures
- Always play same time/day initially
- Consistent location
- Same setup process
- Predictable routine creates security
Accommodation 4: Special Interests Integration
- If child loves trains, create train-themed variant
- Dinosaurs? Dinosaur smoothie sellers
- Leveraging special interests boosts engagement dramatically
Research from Autism Education Trust:
"Board game learning suits autistic children when sensory, social, and predictability needs are proactively addressed. Structure and routine, often challenging in traditional classrooms, become assets in game-based learning."
Dyscalculia Adaptations
Challenge: Number processing, mental calculation, quantitative reasoning
Accommodation 1: Number Lines & Visual Calculation Aids
- Physical number line (0-50) always visible
- Use manipulatives (beads, tokens) for calculations
- Calculator allowed without shame
Accommodation 2: Simplified Money Denominations
- Round all amounts to £1, £5, £10
- Eliminate complex change-making
- Focus on strategic concepts, not arithmetic
Accommodation 3: Pre-Calculated Reference Charts
- Common calculations printed (e.g., "£10 - £4 = £6")
- Child references instead of calculates
- Removes maths barrier from strategic learning
Educational psychologist input:
"Dyscalculic children benefit enormously from game-based business education when calculation supports are provided. Strategic thinking is intact—provide arithmetic scaffolding and they thrive."
Practical Implementation
Week 1: Assess Learning Style
Activities:
- Observe child during regular tasks
- Take VARK assessment (free online tool)\n- Try different modality approaches
- Note which generate most engagement
Week 2: Create Adaptations
Based on identified style(s):
- Visual: Make flowcharts, color-code components
- Auditory: Plan discussion questions, add narrative
- Read/Write: Create journal templates, detailed rules
- Kinaesthetic: Source physical components, plan movement
Time investment: 2-4 hours creating tailored materials
Week 3-4: Test & Iterate
Play modified version weekly:
- Observe engagement levels
- Ask child what helps
- Refine based on feedback
Iteration examples from Bristol family:
- Week 1: Visual learner liked color-coding
- Week 2: Added strategy posters—even better
- Week 3: Discovered graph tracking was favorite element
- Result: Customized perfect visual learning environment
Multi-Child Families: Combining Styles
Common challenge: Children with different learning styles playing together
Solution: Multimodal Approach
Integrate all styles simultaneously:
- Visual elements (flowcharts, color-coding)
- Auditory components (discussion, narration)
- Text elements (journals, rules)
- Kinaesthetic features (physical tokens, movement)
Surprisingly, this benefits everyone:
- Engages multiple neural pathways
- Develops non-dominant modalities
- Creates inclusive environment
Research confirms: Multimodal learning outperforms single-style approaches for long-term retention—even for learners with strong style preferences.
Assessment: Is It Working?
Engagement indicators:
- Child requests to play (intrinsic motivation)
- Sustained attention throughout game
- Unprompted strategic discussion
- Learning transfer to other contexts
If still struggling:
- Reassess learning style (some children mask preferences)
- Try different adaptations
- Consider neurodiversity screening if persistent challenges
- Consult educational specialist
Most importantly: Every child CAN learn through games—you might just need to find the right delivery.
Conclusion: Universal Design for Learning
Adapting board games for learning styles isn't "extra work"—it's designing for how humans actually learn.
The Universal Design for Learning framework teaches: When you design for accessibility, you improve experience for everyone.
Visual flowcharts help visual learners most—but ALL learners benefit. Verbal discussions serve auditory learners—but strengthen metacognition for everyone. Hands-on components engage kinaesthetic learners—but deepen understanding universally.
Sarah's twins, Oliver and Lucas, now play confidently together—same game, differentiated delivery, equal success.
Your children deserve the same.
Identify their learning styles, implement targeted adaptations, and watch board games transform from frustrating to fascinating.
Every child can thrive through play—when we teach the way they learn.
Free Resources:
Further Reading:
- Using Smoothie Wars in Homeschool Curriculum
- Game-Based Learning Psychology
- Building Critical Thinking Through Games
Expert Contributors: Dr. Rachel Morrison (Educational Psychologist specializing in ADHD), Autism Education Trust, British Dyslexia Association educational advisors.