People engaged in board game play showing emotional connection and brand experience through interactive gameplay
Academy

Brand Building Through Gameplay: How Smoothie Wars Creates Lasting Brand Connections

Discover how experiential brand building through gameplay creates stronger connections than traditional marketing. Includes emotional engagement research, memory formation science, and observations from gameplay sessions.

13 min read
#brand building through gameplay#experiential brand marketing#emotional brand engagement#brand recall strategies#experiential marketing tactics#brand memory formation#gameplay brand experience#interactive brand building#brand connection strategies#experiential learning branding#emotional marketing techniques#brand engagement through play#strategy board games#strategic thinking#competitive board games#educational board games#learning through play#board games for learning#Dr Thom Van Every#Guildford UK#board game designer#game creator#economic board games#supply and demand#business simulation games#Smoothie Wars

TL;DR

Traditional brand building (ads, content, sponsorships) creates passive awareness. Experiential brand building through gameplay creates active engagement, and in our own observation running Smoothie Wars sessions, that tends to translate into noticeably stronger brand recall, emotional connection, positive association, and word-of-mouth than passive marketing formats like video ads or social posts. The mechanism: gameplay creates flow states, emotional peaks, social bonding, and cognitive encoding—all plausibly superior to passive advertising for memory formation and brand affinity. This deep dive explores the neuroscience, shares our qualitative observations from running gameplay sessions, and provides frameworks for experiential brand building through play.


Table of Contents

  1. Why Traditional Brand Building Is Broken
  2. The Neuroscience of Brand Memory Formation
  3. What We've Observed Running Gameplay Sessions
  4. Observation #1: Stronger Brand Recall
  5. Observation #2: Deeper Emotional Connection
  6. Observation #3: Positive Association Transfer
  7. Observation #4: Word-of-Mouth Amplification
  8. The Five Mechanisms of Gameplay Brand Building
  9. How to Build Your Brand Through Experiential Play
  10. FAQs

Here's a pattern we've noticed repeatedly, informally, in our own marketing efforts: people who watch a promotional video about Smoothie Wars tend to forget it within weeks, if they register it at all. People who actually sit down and play a single 30-minute game tend to remember the brand vividly months later—they can describe the strategic concepts, they've usually told someone else about it, and a good number go on to buy or seriously consider buying.

We haven't run this as a formal controlled study, so we won't pretend to give you precise percentages. But the qualitative difference is stark and consistent enough that we're confident in the underlying claim.

The difference? Experience.

Let me show you why gameplay builds brands better than traditional marketing—and the neuroscience that explains it.


Why Traditional Brand Building Is Broken

Traditional brand building follows a simple model:

  1. Expose people to your brand (ads, content, PR)
  2. Repeat exposure until awareness sticks
  3. Hope awareness converts to preference, then purchase

The problem: Human brains evolved to filter noise. We're exposed to 4,000-10,000 brand messages daily. We consciously process maybe 100. We remember maybe 5.

The Attention Economy Crisis

There's a widely repeated claim that average human attention spans have collapsed to a few seconds, often attributed to a Microsoft study. That specific claim has been thoroughly debunked and doesn't hold up to scrutiny—attention span isn't a fixed, single number that declines uniformly over time; it depends heavily on context and what's being attended to. We won't repeat it here.

What is genuinely well established is that digital ad recall tends to be poor. Ballpark figures reported across the advertising industry put unaided recall for most digital ad formats in the low single digits to low teens within 24 hours, with plenty of variation by format and context.

You're spending £thousands to £millions for modest recall at best. That's not brand building—that's brand shouting into the void.

Enter Experiential Brand Building

Instead of telling people about your brand, you let them experience it.

  • Red Bull doesn't just advertise energy drinks—they host extreme sports events (brand = excitement, daring)
  • Apple doesn't just show product specs—they create retail experiences (brand = design, innovation)
  • LEGO doesn't just sell bricks—they build theme parks (brand = creativity, play)

For Smoothie Wars, gameplay is the brand experience. Players don't just hear about strategy and business skills—they live them for 30-45 minutes.

And the brain encodes experiences radically differently than passive exposure.


The Neuroscience of Brand Memory Formation

Why does gameplay create stronger brand memories than ads? Neuroscience.

Passive vs. Active Encoding

Passive encoding (watching an ad):

  • Visual cortex processes images
  • Auditory cortex processes sound
  • Minimal emotional engagement
  • Minimal motor involvement
  • Result: Weak memory trace, easily forgotten

Active encoding (playing a game):

  • Visual + auditory cortex (same as ads)
  • Motor cortex (physical actions: moving pieces, rolling dice)
  • Prefrontal cortex (strategic thinking, decision-making)
  • Amygdala (emotional highs/lows: winning/losing)
  • Hippocampus (spatial memory: board layout, positions)
  • Social cognition networks (interaction with other players)
  • Result: Multi-sensory memory trace, deeply encoded

The more brain regions involved, the stronger the memory.

Emotional Peaks Create Memory Markers

Research by Nobel laureate Daniel Kahneman shows humans remember experiences via peak moments and endings (Peak-End Rule).

Gameplay creates multiple emotional peaks:

  • Turn 1: Excitement of claiming first location
  • Mid-game: Tension of competitive positioning
  • Late game: Climax of final turns
  • End: Joy of winning / frustration of losing (both memorable!)

Traditional ads? One flat emotional tone. No peaks. Forgettable.

This lines up with neuroeconomist Paul Zak's published research on immersive experiences: his studies have found that emotionally engaging, immersive narratives and experiences can trigger the release of oxytocin, a neurochemical associated with trust and social bonding, in ways that passive, low-engagement content generally does not. That's a genuine finding from his published work, even if the precise magnitude of any brand-specific effect is harder to pin down.


What We've Observed Running Gameplay Sessions

We don't have a peer-reviewed, controlled study to point you to here — what follows is drawn from our own informal observation running Smoothie Wars sessions and gathering feedback from players, alongside broader marketing and psychology research on experiential engagement. We think it's genuinely useful, but we want to be upfront that it's observational, not a rigorous independent study, and any specific numbers you may have seen elsewhere attributed to "our research" should be treated with scepticism.

Let's walk through what we've consistently noticed.


Observation #1: Stronger Brand Recall

When we've informally checked in with people well after they've played a session — weeks or months later — unprompted recall of the Smoothie Wars name and what it does is consistently and noticeably higher among people who've actually played than among people who've only seen a video or an ad. People who've played multiple sessions recall it more vividly still, often able to describe specific strategic moments from the games they played.

Why This Matters

Brand recall is the first hurdle for purchase. If customers can't remember your brand when they have the problem you solve, you've lost before you started. Getting people to actually experience the product, even briefly, appears to be a far more reliable way of anchoring that recall than passive exposure.


Observation #2: Deeper Emotional Connection

Sentiment toward the brand also tends to run warmer among players than among people who've only encountered marketing content. This tracks with what you'd expect anecdotally: during gameplay, we regularly see laughter, competitive banter, visible disappointment at setbacks, and genuine celebration at wins. People aren't just aware of Smoothie Wars after playing — they tend to have real feelings about it, in a way that's much rarer after watching an ad.

The Emotional Engagement Mechanism

These emotional moments bond players to the brand, in our experience. Passive advertising formats generally struggle to produce this kind of felt emotional engagement — that's a well-established weakness of the format, even if we can't cite a single precise industry figure for it.


Observation #3: Positive Association Transfer

When we've asked players what words they associate with Smoothie Wars, the language tends to be noticeably warmer and more specific than what people who've only seen marketing content say. Marketing-only exposure tends to produce generic, functional descriptions ("board game," "business," "strategy"). Players, by contrast, more often reach for words like "fun," "competitive," "clever," "educational," and "social."

The insight: Players seem to transfer their gameplay emotions to brand attributes. They experienced fun → brand feels fun. They experienced competition → brand feels competitive. They learned strategy → brand feels educational. That's not just brand awareness — it edges toward genuine brand affection.


Observation #4: Word-of-Mouth Amplification

Anecdotally, players who've had a good session are considerably more likely to actively recommend Smoothie Wars to someone else than people who've only seen it advertised. That tracks with a simple, well-supported idea: people rarely recommend ads, but they do recommend experiences they've genuinely enjoyed.

Why Gameplay Drives Recommendations

Gameplay creates:

  1. Shareworthy moments ("You should've seen when Sarah blocked my move!")
  2. Social proof ("We played this at our team offsite—everyone loved it")
  3. Genuine enthusiasm (not paid advocacy—authentic excitement)

This lines up with the core idea behind Wharton professor Jonah Berger's well-known thesis in Contagious: Why Things Catch On: people tend to share things that make them look good to others. Recommending a great game casts you as a curator of good experiences, which gives it social currency that recommending an ad simply doesn't have.


The Five Mechanisms of Gameplay Brand Building

Why does gameplay build brands so effectively? Five psychological mechanisms:

1. Flow State Engagement

Flow (coined by Mihaly Csikszentmihalyi): Complete absorption in an activity, losing track of time.

Games induce flow via:

  • Clear goals (win the game)
  • Immediate feedback (see results each turn)
  • Challenge-skill balance (not too easy, not impossible)

When in flow, players associate the positive feeling with the brand. The brand becomes the source of that flow experience.

2. Social Bonding

Humans are tribal. We bond with people we share experiences with.

Gameplay is inherently social (even competitive games create camaraderie). Players bond with each other—and that social warmth transfers to the brand.

"Smoothie Wars" isn't just a game—it's the thing we did together. That's powerful brand building.

3. Emotional Peaks (Peak-End Rule)

As mentioned earlier, memory is shaped by emotional peaks and endings.

Great games create:

  • Multiple peaks (close calls, clever moves, surprising turns)
  • Memorable endings (winning feels amazing, losing creates "next time" motivation)

Your brain encodes these peaks and associates them with the brand.

4. Active Learning (Constructivism)

You may have seen a "learning pyramid" chart circulating online, with specific retention percentages assigned to lectures, reading, and "doing." That chart's precise numbers are a long-debunked myth with no credible research backing them, so we won't repeat them here. What does hold up in the broader learning-science literature is the general direction of the effect: active, hands-on learning tends to produce better retention than passive learning like lectures or reading alone.

Gameplay is active learning. Players discover strategic concepts by playing, not by being told.

That discovery process:

  • Creates deeper understanding
  • Generates pride ("I figured this out!")
  • Associates the brand with competence and growth

5. Cognitive Elaboration

The more you think about something, the better you remember it.

Gameplay forces cognitive elaboration:

  • "Should I claim Beach or Forest?"
  • "What's my opponent likely to do?"
  • "How do I maximize profit this turn?"

Every decision = more cognitive elaboration = stronger brand memory.

Ads require zero cognitive elaboration ("Skip Ad" in 5 seconds).


How to Build Your Brand Through Experiential Play

If you're convinced gameplay builds brands better than ads, here's how to implement it:

Step 1: Design Brand-Aligned Experiences

The gameplay must embody your brand values.

Examples:

  • Nike: Basketball courts in urban areas (brand = athleticism, community)
  • Red Bull: Extreme sports events (brand = energy, daring)
  • Smoothie Wars: Strategic board game (brand = business education, fun learning)

Your task: What experience would make people feel your brand values?

Step 2: Make It Genuinely Fun

If the experience isn't enjoyable, it won't build positive associations. Fun is non-negotiable.

Smoothie Wars works because:

  • It's a good game first, marketing second
  • People genuinely enjoy playing (not just tolerating "brand content")

Test your experience: Do people want to do it again? If not, redesign.

Step 3: Create Shareworthy Moments

Experiences should be:

  • Visually interesting (people photograph/video it)
  • Emotionally memorable (creates stories worth telling)
  • Socially rewarding (makes participants look good for sharing)

For Smoothie Wars: Winning moments, close games, clever strategies are all naturally share worthy.

Step 4: Measure What Matters

Track:

  • Brand recall (6-month follow-up surveys)
  • Emotional connection (NPS, sentiment analysis)
  • Word-of-mouth (referral tracking, social mentions)
  • Conversion (experience → purchase rates)

Don't just count participants. Measure brand impact.

Step 5: Scale Smartly

Experiential brand building doesn't scale like ads (one ad reaches millions). But it scales via:

  • Word-of-mouth (each participant recruits others)
  • Event series (monthly game nights, tournaments)
  • Partnership distribution (schools, companies, community centres)
  • Digital extensions (online versions, streaming)

Quality > quantity. 100 deeply engaged brand advocates > 10,000 ad viewers.


FAQs

Isn't experiential marketing more expensive than ads?

Per-impression, yes. Per-conversion, it's much more competitive than it looks.

Ad campaigns typically buy huge reach for a relatively small number of actual conversions, since most impressions are ignored or forgotten. Gameplay events cost more per person reached, but a meaningfully higher share of participants tend to convert directly or refer someone else who does — the word-of-mouth effect described above does real work here. We'd encourage you to run your own numbers rather than lean on a specific ratio, since costs and conversion rates vary hugely by business and format.

Plus gameplay appears to build longer-lasting brand equity than a single ad exposure, which tends to decay quickly.

How do I measure ROI on experiential brand building?

Track:

  1. Direct conversions (participants who buy)
  2. Referred conversions (word-of-mouth sales)
  3. Brand lift (recall, sentiment surveys pre/post)
  4. Lifetime value (experiential customers often have higher CLV due to stronger connection)

Can digital brands use gameplay for brand building?

Absolutely. Examples:

  • Google: "Quick, Draw!" AI game (brand = innovative, fun)
  • Duolingo: Gamified language learning (brand = effective, engaging)

Gameplay works for physical and digital brands.

What if my brand isn't "fun"? (e.g., B2B, finance, healthcare)

Fun ≠ silly. Fun = engaging, satisfying, rewarding.

B2B examples:

  • SAP: Business simulation games for training
  • Deloitte: Leadership challenge games

Finance examples:

  • Barclays: Money management games for schools

Healthcare:

  • Johnson & Johnson: CPR training games

Make the experience appropriate for your audience. "Fun" adapts to context.


Closing Thoughts: Experience Is the New Advertising

Here's the uncomfortable truth about traditional brand building: it's a volume game. You need massive reach because retention is abysmal.

Experiential brand building flips the model: it's a depth game. You need fewer people, but deeper engagement.

In our experience, brand recall from a genuine gameplay session holds up months later in a way that recall from a single ad exposure just doesn't. That's not incremental improvement. That's a meaningfully different way of building a brand.

So ask yourself: Would you rather have 10,000 people scroll past your ad, or 100 people play your game and become brand advocates?

I know which I'd choose.

And I know which builds a lasting brand.


Next Steps:


The Smoothie Wars Content Team writes about experiential marketing and brand building, drawing on established psychology and marketing research alongside our own observations from running gameplay sessions.

Last updated: 8 June 2024